Search results for: Force
Saturday, 09 April 2016 16:43
NVIDIA Quadro4 700 XGL
Published in
NVIDIA Corporation
Tuesday, 08 March 2016 09:08
NVIDIA Quadro4 900 XGL
Published in
NVIDIA Corporation
Friday, 26 February 2016 10:05
NVIDIA GeForce2 Ti VX
Published in
NVIDIA Corporation
Sunday, 10 January 2016 22:34
NVIDIA Quadro FX 3500
Published in
NVIDIA Corporation
Wednesday, 28 October 2015 09:52
3Dc
Texture Compression for normal maps developed by ATi.
Published in
Technology corner
Saturday, 24 October 2015 08:43
S3TC / DXTC
1st Texture Compression technology used on 3D graphics card.
Published in
Technology corner
Wednesday, 21 October 2015 12:46
Anisotropic filtering
Enhanced Trilinear filtering solving blurred textures.
Published in
Technology corner
Sunday, 18 October 2015 08:43
Trilinear filtering
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
Published in
Technology corner
Sunday, 09 August 2015 21:40
NVIDIA Quadro FX 540
Published in
NVIDIA Corporation
Tuesday, 23 June 2015 14:30
NVIDIA GeForce 9800M GTX
Published in
NVIDIA Corporation
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